

Pokémon Sun and Moon's introduction seems to last the entire game. I know Pokémon was never exactly the gold standard in terms of graphical fidelity, but these shortcomings in presentation are too large to overcome, especially when you consider how the performance affects the gameplay and the whole experience of the titles. Triple and rotation battles were completely yanked from the game presumably due to the poor performance of the graphical engine, and the stereoscopic 3D feature is entirely absent. The special animations for Z-moves are brought down by constant framerate drops. Nor does the performance excel as a result of these low-quality models any battle involving more than two Pokémon makes the framerate drop like a rock. Each model is, for some unknown reason, traced by a nasty-looking black outline which makes no graphical sense and makes most models look significantly worse. The horribly low resolutions of the models look overly enlarged, especially on an XL screen, to the point where you can count pixels on the edge of their clothing. Even the main character's walking animation looks like a Barbie doll with spaghetti for arms is sliding across a newly waxed floor. Most character movements look lanky and unnatural. My first complaint is in reference to the character animations.


Unfortunately, Pokemon Sun and Moon achieve neither. A healthy balance of graphical impressiveness and performance is necessary to create an absorbing experience. I believe that the 3DS is able to process fine-looking titles with the right amount of tweaking and balancing by the developers- take Kid Icarus Uprising as a good example.
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Consistency in the titles' designs is a definite plus which helps engage the player.īut now that we're on the topic of presentation, there is some bad news. Other than the central city, most villages are fairly rural, and have a thematic attachment to Hawaiian traditions. The (perhaps overused) mountains overlooking the ocean, the grassy meadows, and the sandy beaches are really fresh environments when compared to the often urban-centric themes of previous titles. Though the Pokémon designs themselves aren't all indicative of the region's location, most geographical features stay true to the volcanic island theme. I respect the real adherence to theme presented in these titles. Obviously contributing to this archipelagic emphasis is our new region's title, also used as a customary greeting between citizens of the beautiful Alola islands. Pokémon Sun and Moon constantly and lastingly do the opposite every aspect of the lore and environment come straight out of real-world Hawaii. Did you know, the Pokémon regions of Hoenn and Sinnoh were actually both chains of islands? Well, if you didn't know, that's probably because the games didn't really specify or promote that little factoid.
